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CREATIVE WEB STUDIO · REAL-TIME 3D & CUSTOM SOFTWARE · FRANCE

Applications, platforms, interactive experiences & websites.

Independent studio since 2018 · France
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02

Selected work

01020304 / 04
Emblème Stellary en verre lumineux relié à des modules d’interface, tableaux de bord et cartes de contenu.
Planète Helios Ray entourée d’anneaux orbitaux et d’un maillage de données bleu, éclairée par un lever de soleil.
Volumes de verre prismatiques posés sur des socles sombres, traversés de reflets irisés violets et bleus.
Règle de traçage Créarègle lumineuse, entourée de panneaux de boutique — galerie, palette et outils — sur des papiers violets déchirés.
Anym project
Anym work
Emblème Stellary en verre lumineux relié à des modules d’interface, tableaux de bord et cartes de contenu.
Anym project
Planète Helios Ray entourée d’anneaux orbitaux et d’un maillage de données bleu, éclairée par un lever de soleil.
Anym project
Volumes de verre prismatiques posés sur des socles sombres, traversés de reflets irisés violets et bleus.
Anym project
03

Prismorphic

See the case study
Règle de traçage Créarègle lumineuse, entourée de panneaux de boutique — galerie, palette et outils — sur des papiers violets déchirés.
Anym project
04

Créarègle

See the case study

We did not find the tool. We wrote it.

To build the Anym experience, we developed our own 3D editor.

A custom site, in the literal sense.Open the editor
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OBJET / TERRAIN

What we build.

From the web to operations, products that hold.

Expertise
01 / 06

Premium sites & platforms

Distinct editorial experiences, fast and simple to keep alive.

  • Clear editorial architecture, from the journey to publishing.
  • Performance and accessibility designed from the first screen.
  • A foundation ready to evolve without starting over.
Strategy · direction · developmentSee the service
02 / 06

Mobile & desktop apps

Native or cross-platform apps, useful every day and stable over time.

  • Mobile and desktop journeys aligned with real use.
  • Fast, usable offline, updated without friction.
  • Publishing, stores, and deployment handled end to end.
iOS · Android · desktop · distributionSee the service
03 / 06

Custom software

Tools designed around real use, not around the limits of an existing product.

  • Scoping of flows, roles, and business constraints.
  • Concrete prototypes before unused code.
  • A foundation that evolves with the activity, documented and transferable.
Product · interfaces · architectureSee the service
04 / 06

AI solutions

Models put to work for your craft: fewer dull tasks, time returned to the team.

  • Use cases chosen for the time they give back, not for the demo.
  • Your data prepared, isolated, and hosted in Europe.
  • A human keeps hold of what commits: the machine prepares, it does not sign.
Assistants · agents · automationSee the service
05 / 06

Interactive experiences

WebGL, 3D, and custom interfaces when the project needs more than a sequence of screens.

  • 3D scenes and motion in service of the story, not the gadget.
  • Tuned to stay smooth on the actual web.
  • Internal tools when the work demands them — like our World Editor.
Creative direction · WebGL · motionSee the service
06 / 06

Infrastructure & security

Ship, watch, and protect the product without slowing its evolution.

  • Releases that are tested, repeatable, and reversible.
  • Accounts, access, and data protected from design, not after the fact.
  • When something degrades, you know before your users do.
Hosting · deployment · security · dataSee the service
01 / 06

Premium sites & platforms

Distinct editorial experiences, fast and simple to keep alive.

  • Clear editorial architecture, from the journey to publishing.
  • Performance and accessibility designed from the first screen.
  • A foundation ready to evolve without starting over.
Strategy · direction · developmentSee the service
02 / 06

Mobile & desktop apps

Native or cross-platform apps, useful every day and stable over time.

  • Mobile and desktop journeys aligned with real use.
  • Fast, usable offline, updated without friction.
  • Publishing, stores, and deployment handled end to end.
iOS · Android · desktop · distributionSee the service
03 / 06

Custom software

Tools designed around real use, not around the limits of an existing product.

  • Scoping of flows, roles, and business constraints.
  • Concrete prototypes before unused code.
  • A foundation that evolves with the activity, documented and transferable.
Product · interfaces · architectureSee the service
04 / 06

AI solutions

Models put to work for your craft: fewer dull tasks, time returned to the team.

  • Use cases chosen for the time they give back, not for the demo.
  • Your data prepared, isolated, and hosted in Europe.
  • A human keeps hold of what commits: the machine prepares, it does not sign.
Assistants · agents · automationSee the service
05 / 06

Interactive experiences

WebGL, 3D, and custom interfaces when the project needs more than a sequence of screens.

  • 3D scenes and motion in service of the story, not the gadget.
  • Tuned to stay smooth on the actual web.
  • Internal tools when the work demands them — like our World Editor.
Creative direction · WebGL · motionSee the service
06 / 06

Infrastructure & security

Ship, watch, and protect the product without slowing its evolution.

  • Releases that are tested, repeatable, and reversible.
  • Accounts, access, and data protected from design, not after the fact.
  • When something degrades, you know before your users do.
Hosting · deployment · security · dataSee the service

An intention becomes structure.

The path of every project led here: a framed idea, then a product that stands.

The structure becomes your daily work.

What we ship is judged at user height: in real use, not in a mockup.

Understand before you build.

Each step has visible decisions and checks.

Understand

Decisions
The problem, the audiences, the constraints, and the measure of success.
Deliverables
Scoping, usage map, and priorities.
Validation
A shared starting point before any production.
  1. Understand

    Decisions
    The problem, the audiences, the constraints, and the measure of success.
    Deliverables
    Scoping, usage map, and priorities.
    Validation
    A shared starting point before any production.
  2. Design

    Decisions
    Architecture, journeys, and visual direction.
    Deliverables
    Prototypes, interface system, and useful specifications.
    Validation
    Short reviews on concrete pieces.
  3. Build

    Decisions
    Technical choices that serve durability, speed, and autonomy.
    Deliverables
    A tested, documented, deployable product.
    Validation
    Regular versions, visible as soon as possible.
  4. Support

    Decisions
    What must evolve, be measured, or be handed over.
    Deliverables
    Follow-up, ongoing improvement, and handover.
    Validation
    A rhythm adjusted to the reality of the project.

Founded in 2018. Sharpened in the field since.

Before Anym: destination platforms, business tools, and cultural installations, in agencies and in-house.

Today the studio works directly with teams that want a clear product — from the problem to deployment, with no extra layer in between.

Founded
2018
Practice
Design & development
Based in
France

A practice built across very different worlds.

01

Tourism & destinations

Val d’Arly · Les 2 Alpes · Meet in Hainaut · Villard-de-Lans · Vallespir · Destination Angers · Leucate · Marignane · Salon-de-Provence · Dordogne Périgord

Digital destination experiences and editorial platforms.
02

Culture & territories

Magelis · Absolument Angoulême · Cognac Blues Passions · GrandAngoulême · Grand Poitiers

Cultural, institutional, and territorial work.
03

Companies & products

Smatis · Naval Group · SNEE · Extrabat · La Débauche · Cognac Lecat

Digital services, business tools, and brand products.

References for projects the founder of Anym contributed to in previous roles.

The project starts here

Pick the level of detail that suits you. Your answers stay available if you switch path.

contact@anym.fr